AI Insights · Timothy · January 2022
Top 5 3D Cartoon Games in Belgium in Q4 2021
Discover the performance of the top 5 3D cartoon games in Belgium during Q4 2021, including download trends, revenue, and active user statistics.
The fourth quarter of 2021 saw notable performances from the top 5 3D cartoon games on a unified platform in Belgium. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Subway Surfers by Sybo Games ApS saw a steady increase in weekly downloads, peaking in the last two weeks of December with around 15.6K downloads. The game also experienced fluctuations in weekly revenue, reaching approximately $648 in the final week of December. Active users demonstrated a general upward trend, culminating in about 257K users by the end of the quarter.
Parking Jam 3D from Popcore GmbH showed a significant rise in weekly downloads in early November, achieving approximately 11.8K downloads. The game's weekly revenue peaked at around $132 in the second week of November. Weekly active users increased to about 22.5K in early November before experiencing a slight decline towards the end of the quarter, finishing with around 19.5K users.
Cyber Surfer: EDM & Skateboard by Badsnowball Limited saw a dramatic increase in weekly downloads in mid-October, reaching about 17.4K downloads. The game's weekly revenue remained relatively stable, averaging around $15. Active user numbers saw a peak of approximately 41.3K in late October, followed by a gradual decline, ending the quarter with around 14.4K users.
Clash Royale from Supercell experienced a peak in weekly revenue of around $64.1K in the week of December 20. The game also saw a significant increase in weekly downloads in late October, reaching around 9.3K. Active users consistently remained high, peaking at approximately 643K in late November.
Pokémon UNITE by The Pokemon Company had an impressive start with about 32.2K downloads in the last week of September. Weekly revenue showed a downward trend, starting at around $11.7K and decreasing to approximately $1.2K by mid-December. Active users peaked at about 42.1K in early October, followed by a decline, stabilizing at around 15.2K by the end of December.
For more detailed insights and analysis on mobile game performance, visit Sensor Tower.